Welcome to the first blog of the year. Hope you all had a great holiday period. It was nice for us to be able to see Skar after a year overseas and we were sad to see him leave again. We've had a good start to the new year with a lot of returning players checking in to say hello. Even managed a somewhat impromptu event in celebration.
The Valentine's Event
We had some requests for an event and as we were a week out from Valentine's we decided the Fading Quasar should play host to a little get together. Rooms were transformed with roses, candy hearts, chocolate fountain and a whole lot more. And it was opened in the evening for people to explore, and we had a great turnout with lots of veteran players and several new players transferred in from Belsra for the evening. We had really good feedback and hope you all had a fun time. A big thanks to the Boss, who spent several days building and designing a lot of the area we all enjoyed.
As always, event ideas are welcome, please contact Iselka to discuss any ideas you may have.
RP
As requested in the last blog, a number of players left some of their characters in an area easily accessible for general role playing. I'd like to say a big thank you to all those players who did so (and are still doing so), and are using that area in the spirit it was meant to be used. I very much appreciate your efforts, and from what I've seen it has definitely improved the rp level on the MUD.
Reminder
Multiplay is new, and as such, I remind all players to read the help file in game. Most people are doing well, and if you are unsure of anything it is a lot wiser to ask first. For those who do stray, warnings will be given for first time offenders, and penalties will apply for repeat offenders as per the rules of the game.
Build/Code changes
Ongoing coding is being done, we have more ideas we want to implement than the coder has time to do unfortunately, but he is working and we hope to have a few new things up and running soon. There is also an apprentice builder in the making, so some ideas are being thrown around for improvements at the building level as well. Do bear with us when the coding is being done, it is a large and unique code and can take a little cajoling before it behaves. As AP has become the new marketable 'coinage' on the MUD, some of the things we want to bring in involve quests rewarding AP from mobs, and as with the pirate hunting, a possible planet based hunting system to compliment the non- flyers amongst us. Do keep checking the 'changes' list, so you know what's happening.
And lastly, for those looking for something creative to do..
Competition Time
A small competition this time. But one that will immortalise one of your characters in the MUD forever.
A new thread on the forums will give you a chance to design an in game item. It will be for sale on one of the MUD vendors. As competitors, you need to design an item, that can be a weapon, an article of clothing, jewellery or an engineering item. Don't forget food, roses, furniture, something that will bear your character's name, or an associated trait. Colour and describe it and post it on the thread. Keep it appropriate and in the Star Wars genre. Be sure to tell us why you have chosen this item and what it means to your character. If deemed appropriate, you may also be able to choose the vendor/area the item sells on. The winner will receive their own copy of the item they design, as well as the AP reward that all entrants will receive. Have fun with it and we look forward to seeing your contributions.
Remember, if you're not enjoying the game, you're doing something wrong. It's a game, ENJOY! :)
Friday, March 7, 2014
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