This time we spent an intensive day testing the new code changes that we talked about last time. I think it's safe to say that what we have is working well, and kept the testers on their toes.
As always, there's plenty of tweaking room, and some things will probably have to be changed for balance after we try it in the actual MUD. But as the main coder for the past year, it's good to see months of hard work come to fruition.
If you can't recall the changes I'm talking about, perhaps this blog post will jog your memory. My sojourns into the space code have also fixed a host of capital ship related bugs and behaviour, and there are other parts of the space code that work completely differently from the way they used to.
More details in a later post, before the code changes are rolled out in the MUD proper.
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